The red coats are coming! Rhe red coats are coming. What? Not red? Oh, no coats? Mechanical, you say? Hmmm…okay.
The clockworks are coming! The clockworks are coming!
In Lock’s Quest—Digital Continue’s Mac port of the old Nintendo DS game—you are boy named Lock. Clockwork men created by an evil exile are invading, and you have to help the Archineers build defenses, save villages, and hopefully find your missing little sister. It’s a lot to ask of such a young man, but you’re ready to do your part.
With the premise out of the way, let’s talk about the “how to play” part. Most of the game is mouse driven. Aside from the storytelling parts, there are two basic tasks: build and battle. In the build phase, left click to select which type of structure you want to build (gun turret, section of wall, traps, etc), right click to rotate the turret/wall section to position it just right, then left click to fix it on the map. You can left click to go to a place on the screen, right click to repair or right click to attack.
There is a lot the right click does in this game, which is actually one concern regarding game play; during battle, you will need to fight the Clockworks as well as repair your defenses. If both are happening in close quarters you might not get the action you really want.
Another mouse oddity comes during the build phase. Everything is fine when you left click on a turret, etc., and start to place them. But when you need to go back to the build selector block to pick a different type of thing to build, things get a bit frustrating. While you have thing A selected, you see thing A, not your cursor/pointer. Making the game display the mouse pointer so you can select thing B often takes some flailing around the screen. This wastes time—a problem exacerbated by the fact that your build is on a timer, so you have to hustle. The oddities regarding the mouse and task selection may just be issues we have to deal with when going from a touch screen based game to a desktop/laptop platform.
Minor irritants aside, the game is pretty straightforward. Build your defenses so you can take out the oncoming army of Clockworks, defend your Source well or villagers, etc., and make it out alive.
During battle, don’t forget to repair the damage the Clockworks are doing to your defenses. If they do enough damage, that section of your defenses are destroyed and you don’t get them back until you get to the next build phase; and you’ll have to pay for it again.
Remaining faithful to the original game, the graphics are retro blocky, complete with the bothersome way the characters in the game are animated to bob up and down while standing still.
That motion is a bit too exaggerated for my taste, but it doesn’t really hurt anything. (And by the way, is it me, or does that kid on the corner look like Harry Youknowwho?)
So Here it Is:
Lock’s Quest’s story is a familiar formula, but it has some good elements to hold your interest. The tactics are pretty standard, with new defenses to unlock as you go and plenty of Clockworks to retire. The game requires some strategy, and the difficulty increases at a decent pace. Overall, not a bad game.
Genre: RPG, Tower Defense
Developer: Digital Continue
Publisher: THQ Nordic
Minimum Requirements: OS X v10.9.4, 2 GHz processor, 2 GB RAM, 2 GB available disk space
Availability: Now on Steam, GOG.com, and the Mac App Store ($13.99)